8/23/2013
Of the labs that we have toured, I think that computer
vision is the easiest to understand as architects. They deal with space, the
study of space, and the way that people use space. Their motivations for study
are roughly similar to architects, and the relevance of their research is
immediately recognizable from the architectural perspective. While they are not
interested in the form-making aspect of design, I think their work provides the
greatest amount of overlap into the study of architecture, and through a mutual
understanding allows us the greatest insight into the motivations of
computational study.
Firstly, I’d like to address the process of spatial study
using computer vision, and then move onto the larger implications, and
motivations. I know, that one of the greatest challenges is the technology
behind the scenes. Each research project is limited by the type and amount of
information that can be gathered. They can not easily tell the qualities of a
person that are readily available through observation, thus studies focus on
positional qualities, and time spent at any one location. I don’t think this is really a bad
thing from a spatial study perspective, since the path that people take through
a space is much more interesting than what color shirt they are wearing.
From an architectural perspective it’s interesting because
throughout the design process we can, but do not have to think about the way
people will inhabit the space. Whereas the FCL only study the way people move
through space, architects can take multiple inspirations to flesh out a design.
They can draw from precedent, general design guidelines, or even take a
form-making approach, where the inspiration is not inhabitation at all, but
rather the overall configuration of space. In this way, the research is just a
focused study of one piece the spatial design that seeks a more scientific
approach to our understanding of space.
It seems to be a common theme among the labs that we
visited. Each topic, from a computational perspective is about creating a
technological framework through which graphics, interaction, or spaces can be
measured and analyzed. From a simplistic perspective, it would seem that the
research encroaches on much of the work that designers have traditionally done.
However, computers can not understand the abstract work that designers do, and
all of this research is not about replacing designers, but getting computers to
a point were they can understand all of these things.