8-15-13
Eric
Suada does not run a particular type of research, but instead works in
collaboration with multiple people at once in order to bring multiple sets of
ideas to fruition simultaneously. Eric
has had his hands in many different disciplines regarding the interaction of
architecture and computer science. The
first is Computing in Place, which deals with the way in which display screens
have become a ubiquitous part of architecture today. The second is Computer Vision, which addresses
the manner in which we can use computing to analyze the movements of people
through a space in an anthropological manner.
Lastly, the VAIRoma project addresses the way in which people can access
data about Rome through visual analytics and come up with new methods in which
to study Roman history.
Computing
in Place deals with the display screen and its place in architecture
today. These screens are a static part
of buildings and in most cases are little more than an electronic billboard. Computing in Place seeks to discover ways in
which to make these display screens much more than that. Because of the
relative newness of these screens, there has not been a particular uniting
element to the way in which they are presented to the public. Computing in Place seeks to utilize the
knowledge of the architectural environment, knowledge of place from an
anthropological perspective, and the knowledge of interaction with displays to
create a manner in which to further the use and interactivity of these screens. By studying these various elements, one can
determine how people interact with a screen in a certain area and determine
ways in which to increase the level of interactivity in order to give the user
a more meaningful experience.
Computer
Vision deals with similar elements of the Computing in Place project in the
sense that the project is attempting to analyze people in an anthropological
sense in order to get a better idea of how to design a space around human
encounters. This project looks at the
way people move through a space and interact with each other in order to
determine specific patterns. By
gathering this data, we can determine ways in which to predict the way that
people interact in a given space based on the way in which they congregate, and
therefore enhance the experience of the person in the space through
design. This design may be through
digital methods such as adding a display based off of the information gathered
and the understanding of Computing in Place, or a physical change to the space
itself through installation or renovation.
Further, this could help by providing precedent for future designs of
similar spaces.
Finally,
VAIRoma looks at computing and architecture in a strictly informatic
sense. Visually representing the enormous
amount of data available on the Roman Empire is a daunting task, but when
complete it will provide ease of accessibility to architects and historians
looking to study the information through its layers. Being able to see the vast amount of
information presented in this manner will allow for new connections to be made
and serve as an insight to those studying in this field.
All
of these studies seek to merge different fields together in a way that is
mutually beneficial to all involved. Evaluating the various projects would have
to depend on the ease of use and effectiveness across the multiple
disciplines. This can only come through
use and testing of these projects.
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