Eric Sauda
8/15/2013
Throughout this presentation it became clear way DArts has
always had such a strong relationship with the visualization department. In
many ways the logic used to come up with, and solve problems is very similar.
Both rely on the organization of large systems of knowledge to solve problems,
and deal with problems that may or may not be major problems in people’s minds.
Thus, the problem solving logic, especially when dealing with the more abstract
problems, seems to be about trying to make the problem smaller and smaller so
that it is more manageable. It’s less about solving the whole problem, and more
about solving, or identifying potential solutions to parts of the problem.
Having been involved with the Computing in Place project for
the past year and a half, but not focusing on the problem solving procedure
that I have been applying I think I will start there. Unlike Architecture in
the Media Age, the problem, or direction of the project is fairly clear, to
find the place of large-scale media displays in an architectural context. It
sets up a path that can take many branches and detours as each interactive
technique is approached and experimented with. When progress has been
exhausted, we can go back to the beginning and re-examine things, or begin
exploring an entirely new mode of interaction. The project ultimately tries to
put media within an architectural framework, and explores the multiple ways
accomplish that goal.
While at first glance Computing in Place and Architecture in
the Media Age seemed to be very different projects, I don’t think they are.
Computing in Place tries to find a place for media in architecture, while
Architecture in the Media Age tries to place architecture in the realm of
media. The latter project is defined quite a bit more ambiguously than
Computing in Place, but I think that is necessary, since we do not usually
think of architecture as a source of media. They both explore the relationship between
media and architecture, and discuss the increasing blurring of the two. Both
are about diagramming, or setting up a network of issues pertaining to the
architecture-media relationship, and focus less on trying to create a grand
theory that ties the two together. They are set up as parallel projects that
should give a greater understanding about the middle ground between the two
topics.
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