Tuesday, August 6, 2013

Latulipe 8-5-13

            Computing Research and HCI

            Our meeting with Celine Latulipe was a general introduction into her world of Human-Computer Interactions.  As she explained her dealings in this field, one thing that she said really stuck with me. It’s the question of design and how do we avoid designing a solution to a problem that doesn’t exist? We should avoid putting forth our efforts to something that fixes nothing, but at the same time, there is a sense of excitement involved in creating something that is completely new and unexplored.  I see it not as a solution to a nonexistent problem, but as an opportunity to prevent a problem from arising in the future. 
            Celine introduced us to a project that she was working on that she felt fell into this category.  This was a dual cursor program that allowed a user to manipulate two cursors at once to control points on a spline.  She and her colleagues applied this to photoshop style saturation editing for photographs, and used this as a test to prove its efficiency.  The results from this testing proved that the dual cursors could indeed be used to drastically increase the speed in which test participants could match an un-edited photograph to one that was changed. Unfortunately, the niche market for this type of program as well as the accepted practice of only using one mouse makes this a solution for a non-existent problem. 
            The same concept could be applied to the Body-Centric Design Space for Multi Surface Interaction study from the CHI 2013 conference in Paris.  While reading this paper, I was stunned by the simplicity of the ways that one could interact with motion tracking cameras beyond pointing.  These pointing gestures could be easily combined with a variety of regional body touches to create an interaction language similar to sign language.  This interaction is still in a developing phase, just like Celine’s dual cursor program, and as of now presents a solution to a problem not yet presented.  It seems to solve an interaction problem on a much more mature form of large interactive screens or rooms not yet created.
            Both of these programs utilized trial and error testing and focused on how others interacted with the programs.  The big pitfall for designers is that we may design a program, interface, or building that simply reflects our own desires.  We have to involve others in our design process and run tests with people to see if we are getting the desired fluidity and ease of use that was intended.  It is only when we use this data to help us determine what works and what doesn’t that we can create a program, either in the building or computing sectors, that works well.

With all this being said, I believe that this is a healthy way in which to proceed with this type of research.  There is research defined for problems that exist in the world, be they computer based or otherwise, and then there is exploratory research.  Both of these fields need to exist for the growth of technology to continue in a healthy manner. 

1 comment:

beorkrem said...

Steve this is great!